<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Silent Hotel Devlog - itch.io</title><link>https://rob771.itch.io/silent-hotel</link><item><guid>https://rob771.itch.io/silent-hotel/devlog/1579658/14</guid><title>1.4</title><link>https://rob771.itch.io/silent-hotel/devlog/1579658/14</link><pubDate>Thu, 09 Jul 2026 17:17:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A third floor has been added with new puzzles. I was mainly trying out the scripting features with this new map. Notice to the player if you hit the barrel switch which is a trap the game will crash...</p>]]></description></item><item><guid>https://rob771.itch.io/silent-hotel/devlog/1578723/13</guid><title>1.3</title><link>https://rob771.itch.io/silent-hotel/devlog/1578723/13</link><pubDate>Wed, 08 Jul 2026 18:49:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The enemy that I added originally wa s a placeholder enemy. Now the game has a zombie enemy which fits the tone...</p>]]></description></item><item><guid>https://rob771.itch.io/silent-hotel/devlog/1578538/12</guid><title>1.2</title><link>https://rob771.itch.io/silent-hotel/devlog/1578538/12</link><pubDate>Wed, 08 Jul 2026 15:36:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In game paintings and posters now appears on only one side of the wall as it should. It took me some time to learn custom modifiers. So, you can see this in the new demo...</p>]]></description></item><item><guid>https://rob771.itch.io/silent-hotel/devlog/1578124/11</guid><title>1.1</title><link>https://rob771.itch.io/silent-hotel/devlog/1578124/11</link><pubDate>Wed, 08 Jul 2026 04:53:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For those who got to the second floor. That is where the game ends. So, this update was to fix that issue. Have fun...</p>]]></description></item></channel></rss>